With the Firefly Animated Mesh node you can insert an animated mesh into the scene. The Firefly Movement object is one of the most important objects in the Firefly set as it helps you move all your other nodes around. Most node objects require one or more materials to render something other than a gray mass in the scene. A Material has an Index that it resides at within a Material Cache object, and it can also have a name. ![]() The Firefly Material Cache object represents and acts as an array of Materials. The Firefly Image object puts images inside your 3D world useful for backdrops for all that User Interface information you have. The Firefly 2D Text object puts 2D text inside your 3D world useful for things like names above heads and other User Interface information Through this system, split-screen effects can be achieved, but usually the Engine object and your singular Camera will both be at the same point on the frame and both be of the same size. It works similarly to how the Engine object works, except the area covered by the Camera object dictates where to draw the scene to (through the camera). The Firefly Node Camera object is necessary to draw anything to the frame. The area covered by this extension dictates the resolution of your 3D scene. First, you should add one to the frame and then resize it to cover the frame. The Firefly Engine object does almost all the work within these set of extensions. All using the same kind of Properties, Actions, Conditions and Expressions methods you use for 2D projects in Fusion. ![]() Now you can build First Person Shooters, Third Person Adventures, 3D Puzzle Games and more. 2.2.3.1.1 Enter Fixed Value of an Firefly Node (0 for none)Ī brand new set of objects to power your Clickteam Fusion 2.5 Standard or Developer with the ability to leverage the event editor to build your own 3D games and apps.2.1.6 Has collided with a particular node. ![]() 2.1.5 Radius collides with another node object’s mesh.2.1.2.2.1 Compare (X,Y or Z) of a Position.
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